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Cut The Rope ExperimentFamobi / HTML5Games · HTML5

PUZZLE · HTML5

Cut The Rope Experiment

Cut the Rope Experiment puts Om Nom's candy habit in the hands of an inventive Professor. Suction cups, bubbles, and blowers join the ropes, creating puzzles where a device can be just as important as a cut. Your job is to understand how each arrangement moves, gather the gold stars, and deliver the sweet safely. It suits players who enjoy testing a small idea, observing the result, and adjusting the sequence until the experiment works.

  • Professor's gadgets
  • Gold stars
  • Physics experiments
Cut The Rope Experiment cover

YOUR FIRST ROUND

How to play Cut The Rope Experiment

Use ropes, suction cups, and the available gadgets to collect stars and send the candy to Om Nom.

  1. Check which devices can alter the candy's path.
  2. Cut or activate a device and watch the resulting movement.
  3. Link the actions into a route through the stars to Om Nom.

Controls

Mouse click / touch swipe
Cut a rope.
Mouse or touch
Operate the level's gadgets.

Tips for a better run

  • Keep a useful rope attached until its swing has done its job.
  • Test gadget timing separately when several things move at once.

GAME DETAILS

Source
Famobi / HTML5Games
Format
HTML5
Platforms
Browser
Orientation
Responsive
Play location
Here on Gamezesty
View source page ↗

BEFORE YOUR NEXT ROUND

Cut The Rope Experiment: useful things to know

Pick Experiment when you enjoy working out how gadgets alter a familiar candy-delivery puzzle.

Where should I click to cut a rope in Experiment?

Target the rope itself. The publisher's mouse instructions say to move the cursor to the chosen rope and click; its touch instructions describe swiping across ropes. Clicking the candy is not the documented cutting action.

What should I inspect when rope cuts alone do not produce a useful route?

Look for the Professor's devices. Suction cups, bubbles and blowers are specifically part of this version's puzzles. Consider how a device could change the delivery before trying another sequence of cuts with the same result.

Publisher / creator research reviewed . These notes describe the game; they are not a claim of testing every level or device. Our editorial approach.

Sources for these notes