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Cut The RopeFamobi / HTML5Games · HTML5

PUZZLE · HTML5

Cut The Rope

Cut the Rope turns a small candy delivery into a physics puzzle. Om Nom waits below a sweet suspended by ropes, and every cut changes its path. Watch the swing, consider gravity, and use the bubbles that appear in later challenges to carry the candy where a straight drop cannot. The appeal is working out a short sequence that finally clicks: a well-timed release can turn an awkward arrangement into a clean delivery.

  • Physics puzzles
  • Timing challenges
  • Om Nom adventure
Cut The Rope cover

YOUR FIRST ROUND

How to play Cut The Rope

Cut the supporting ropes in the right order and time the candy's movement so it reaches Om Nom.

  1. Trace a possible path from the candy to Om Nom.
  2. Cut one rope and watch how the candy swings or falls.
  3. Use the remaining ropes and objects to finish the delivery.

Controls

Mouse or touch
Cut ropes and interact with the level's objects.

Tips for a better run

  • A swinging candy keeps moving after you cut it; release timing matters.
  • Change one cut at a time when a solution misses.

GAME DETAILS

Source
Famobi / HTML5Games
Format
HTML5
Platforms
Browser
Orientation
Responsive
Play location
Here on Gamezesty
View source page ↗

BEFORE YOUR NEXT ROUND

Cut The Rope: useful things to know

Choose the original Cut the Rope for small physics puzzles built around observing a swing and choosing a release moment.

Why can the same rope cut send the candy somewhere different?

The puzzles use movement and timing, not just the order of your cuts. A useful first adjustment is to cut at a different point in the candy's swing before replacing your whole plan.

Should I look for a straight drop into Om Nom in every level?

Not necessarily. The publisher describes both swinging candy and bubbles that make candy float. Inspect those objects before deciding on a route; the intended delivery may involve movement that a simple downward drop cannot provide.

Publisher / creator research reviewed . These notes describe the game; they are not a claim of testing every level or device. Our editorial approach.

Sources for these notes

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