GAMEZESTY
FREE · PLAY HERECut The Rope Time TravelStay on Gamezesty · publisher ads may appear
Cut The Rope Time TravelFamobi / HTML5Games · HTML5

PUZZLE · HTML5

Cut The Rope Time Travel

Cut the Rope Time Travel asks you to feed two hungry monsters in each level: Om Nom and an ancestor. That extra mouth changes the planning, because a move that helps one candy route may complicate the other. The journey visits historical settings such as ancient Egypt and pirate ships, keeping the rope puzzles visually varied. It is a good next stop for players who already enjoy the series and want to coordinate more than one delivery.

  • Two monsters
  • Historical settings
  • Coordinated puzzles
Cut The Rope Time Travel cover

YOUR FIRST ROUND

How to play Cut The Rope Time Travel

Plan and cut the ropes so both Om Nom and his ancestor receive their candy.

  1. Locate both monsters and the candy routes that can reach them.
  2. Work out which actions affect more than one route.
  3. Time the cuts to complete both deliveries.

Controls

Mouse or touch
Cut ropes and interact with the current level's mechanisms.

Tips for a better run

  • Before cutting, check the consequences for the second monster.
  • Solve the more constrained route first when planning your sequence.

GAME DETAILS

Source
Famobi / HTML5Games
Format
HTML5
Platforms
Browser
Orientation
Responsive
Play location
Here on Gamezesty
View source page ↗

BEFORE YOUR NEXT ROUND

Cut The Rope Time Travel: useful things to know

Time Travel adds a second recipient for players who want to plan two candy deliveries in the same puzzle.

Is feeding Om Nom enough to solve a Time Travel level?

No. This version has two monsters to feed in each level: Om Nom and an ancestor. Check both recipients rather than treating the first successful delivery as the whole objective.

How should I approach a level with two hungry monsters?

Plan a destination for both deliveries before acting. After one monster is fed, reassess the remaining candy route. This follows from the two-recipient objective and helps avoid a plan that only accounts for half the puzzle.

Publisher / creator research reviewed . These notes describe the game; they are not a claim of testing every level or device. Our editorial approach.

Sources for these notes