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Cut The Rope 2Famobi / HTML5Games · HTML5

PUZZLE · HTML5

Cut The Rope 2

Cut the Rope 2 gives Om Nom a cast of helpers called Nommies. These characters can carry, lift, push, or launch candy, so solving a level means coordinating their abilities with the familiar rope-cutting physics. The changing settings make each arrangement feel like a little machine to understand. Collecting stars adds a reason to revisit a successful solution and refine the route, especially when the easiest delivery leaves a star behind.

  • Nommie helpers
  • Collectible stars
  • Physics sequences
Cut The Rope 2 cover

YOUR FIRST ROUND

How to play Cut The Rope 2

Combine rope cuts with the Nommies' abilities to guide the candy through stars and into Om Nom's mouth.

  1. Identify what each helper can do in the current level.
  2. Plan a candy route that uses those abilities.
  3. Time your cuts and interactions to collect stars and feed Om Nom.

Controls

Mouse or touch
Cut ropes and activate the helpers or objects indicated by the level.

Tips for a better run

  • Watch a helper's effect before committing to the next cut.
  • Solve the delivery first, then refine your route for missed stars.

GAME DETAILS

Source
Famobi / HTML5Games
Format
HTML5
Platforms
Browser
Orientation
Responsive
Play location
Here on Gamezesty
View source page ↗

BEFORE YOUR NEXT ROUND

Cut The Rope 2: useful things to know

This sequel suits players who want rope puzzles with character abilities to coordinate as well as cuts to time.

Are the Nommies just background characters?

No. The helpers have abilities that can lift, carry, push or launch candy. Their role is part of the puzzle, so check what the particular helper can do before treating a blocked route as impossible.

What should I test first when a Nommie and several ropes share a puzzle?

A useful approach is to learn the helper's effect first, then decide where a rope cut belongs in that sequence. The documented abilities change how candy can travel, so copying a rope-only solution can miss the important interaction.

Publisher / creator research reviewed . These notes describe the game; they are not a claim of testing every level or device. Our editorial approach.

Sources for these notes

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